Kim Vongbunyong

Senior Texture Artist
Look Development & Lighting

Los Angeles, CA, USA
562.440.4262
kim.vby@gmail.com
www.kimvby.com


Solid knowledge of Mari, Maya - Arnold, VRay and Mental Ray, Photoshop, After Effects, and Illustrator.
Production experience with Proprietary Software, Katana - RenderMan RIS, Zbrush, Modo, Nuke, Mudbox, PTGui, Shotgun and RV
Current interests - Substance Painter and Designer
OS: Linux, Windows and OSX

Specialties:
Texturing: Organic and Hard Surface, painted and procedural, displacement
Look Development
Lighting

Additional Responsibilities:
Modeling, UV Layout, and Precomp Work


WORK EXPERIENCE

X2 Games
Burbank, CA, USA
January 2019 – Present
Creative Development

St. Noire - An AI Murder Mystery Game: Exclusively on Amazon
- Supervised vendors on art feedback and direction
- Worked with the Engineers on improving game-play and voice activated game debugging
- Writing instruction manual based on various play-testing and dev sessions
- Editing scripts for voice-performances
- Amazon Vendor, Advertising and Store Page setup

Other roles include working with the Writer and Designer on various investment pitches, and upcoming game concepts.


Blizzard Entertainment
Irvine, CA, USA
May 2018 – November 2018
Sr. Surfacing Artist - Cinematics

World of Warcraft Battle for Azeroth: Lost Honor - Cinematic (2018)
Warcraft 3: Reforged - Cinematic Trailer (2018)
Diablo: Immortal - Cinematic Trailer (2018)

And additional upcoming Cinematics

- Texturing and Look Development on characters, environments, weapons, props and logos using Mari, Redshift and RenderMan Reyes
- Worked with Modeling and Lighting Leads to ensure best practices and quality control.
- Collaborating with Technical Directors, testing implementation of new tools and software.


Industrial Light & Magic
San Francisco, CA, USA
Mar 2014 – May 2018
Sr. Texture Artist 

Aquaman (2018)
Avengers: Infinity War (2018)
A Wrinkle in Time (2018)
Transformers: The Last Knight (2017)
Deepwater Horizon (2016)
Warcraft (2016)
Teenage Mutant Ninja Turtles: Out of the Shadows (2016) 
Terminator Genisys (2015)
Avengers: Age of Ultron (2015)

Attractions for Walt Disney Imagineering: 
Millennium Falcon: Smugglers Run - Proof of Concept
Soarin' Around the World & Over the Horizon
Pirates of the Caribbean; Battle for the Sunken Treasure
Iron Man Experience

- Texturing and Look Development on characters, environments, weapons, vehicles, props and flora using Mari and Katana (RenderMan RIS) 
- Mentoring and supporting artists on Star Wars: The Force Awakens (2015), Warcraft (2016), Rogue One (2016), Ready Player One (2018), Solo: A Star Wars Story (2018) and various upcoming shows.
- Worked with the Model and Texture Supervisors on managing offsite asset production from vendors.
- Contributing to internal Tech Team projects and writing up documentation.
- Hard Surface modeling, UVs and additional Organic Zbrush work


2009 - 2014
Los Angeles, CA
3D Generalist

The Mill LA - Lighting on Game Cinematics, Superbowl spots and Commercials
Framestore LA - Lighting and Lookdev on Commercial Projects
Zai Ortiz Design - Title Sequences and VFX for film
     Wish You Were Here (2014)
Iron Man 3 (2013) 
Percy Jackson: Sea of Monsters (2013)
Team One Advertising  -  Internal Print Work for Saatchi & Saatchi LA
Zoic Studios  - Leading Lookdev and Lighting for Once Upon A Time & Once Upon A Time in Wonderland (TV Series)
Gentleman Scholar -  The Gates Foundation and other Commercial work
Imaginary Forces  -  Commercial Projects
Otis College of Art and Design  -  Teaching Associate: 3D for Storytellers
Wolf & Crow  -  Avengers: Battle for Earth E3 & Comicon Cinematics
Prologue Films  -  Title Sequences and Main on End:
     Battleship (2012) 
     Mission Impossible - Ghost Protocol (2011)
     Sherlock Holmes: A Game of Shadows (2011)
Superfad  -  Commercial Projects
BL:ND  -  Hard Surface and Creature work for Commercial Projects
Three Legged Legs  -  Georgia Power: Shed Some Light, and Bullet Art (short film)
SIGGRAPH 2010 - Emerging Technologies Student Volunteer
Mobile Motion  -  Mocap Cleanup and Texturing
Jirbo -  Concept Artist for Gen 1 iPhone games


EDUCATION


Studio
Crescendo
Peter Chan's Gouache Painting Workshop
   Santa Ana, CA
   Sept 2018

CG Workshops
Certificate: Creature Texture Painting in Mari
   Los Angeles, CA
   Oct 2012 – Dec 2012

Otis College Of Art And Design
B.F.A. Digital Media
Graduated with Honors
Dean's List
Institutional Grant
   Los Angeles, CA
   2007 – 2011

Chiang Mai International School
High School Diploma 2007
   Chiang Mai, Thailand


AWARDS
 

Visual Effects Society Award
   Outstanding Model in a Photoreal or Animated Project:
   Deepwater Horizon (2016)
          Shared with:
          Jean Bolte
          Kelvin Lau
          Kevin Sprout

ILM Show Awards
   Best Asset - Deepwater Horizon (2016)
   Best Sequence - Avengers: Age of Ultron (2015)

Design Ignites Change: 2010 Implementation Award
   Haiti Bridge
   Class project from Otis College of Art and Design

 

WORK FEATURED
 

Gizmodo: The Secret Iron Man 3 Titles You Didn't See
10 Behance Network Features: Including The Avengers Battle for Earth Cinematics E3 and Comicon and Iron Man 3: Look Development
Cartoon Brew: Three Legged Legs Light Up Georgia
Motionographer - Dailies: Three Legged Legs: Bullet Art


For a detailed PDF/Hardcopy please contact me.