Kim Vongbunyong

Senior Texture Artist
Look Development & Lighting

Los Angeles, CA, USA

Solid knowledge of Mari, Maya - Arnold, VRay and Mental Ray, Photoshop, After Effects, and Illustrator.
Production experience with Katana - RenderMan RIS, Zbrush, Modo, Nuke, Mudbox, PTGui, Shotgun and RV
Current interests - Substance Painter and Designer
OS: Linux, Windows and OSX

Texturing: Organic and Hard Surface, painted and procedural, displacement
Look Development

Additional Responsibilities:
Modeling, UV Layout, and Precomp Work



Blizzard Entertainment
Irvine, CA, USA
May 2018 – Present
Sr. Surfacing Artist - Cinematics

World of Warcraft Battle for Azeroth: Lost Honor - Cinematic (2018)
Warcraft 3: Reforged - Cinematic Trailer (2018)
Diablo: Immortal - Cinematic Trailer (2018)

And additional upcoming Cinematics

- Texturing and Look Development on characters, environments, weapons, props and logos using Mari, Redshift and RenderMan Reyes
- Worked with Modeling and Lighting Leads to ensure best practices and quality control.
- Collaborating with Technical Directors, testing implementation of new tools and software.

Industrial Light & Magic
San Francisco, CA, USA
Mar 2014 – May 2018
Sr. Texture Artist 

Aquaman (2018)
Avengers: Infinity War (2018)
A Wrinkle in Time (2018)
Transformers: The Last Knight (2017)
Deepwater Horizon (2016)
Warcraft (2016)
Teenage Mutant Ninja Turtles: Out of the Shadows (2016) 
Terminator Genisys (2015)
Avengers: Age of Ultron (2015)

Attractions for Walt Disney Imagineering: 
Millennium Falcon: Smugglers Run - Proof of Concept
Soarin' Around the World & Over the Horizon
Pirates of the Caribbean; Battle for the Sunken Treasure
Iron Man Experience

- Texturing and Look Development on characters, environments, weapons, vehicles, props and flora using Mari and Katana (RenderMan RIS) 
- Mentoring and supporting artists on Star Wars: The Force Awakens (2015), Warcraft (2016), Rogue One (2016), Ready Player One (2018), Solo: A Star Wars Story (2018) and various other shows.
- Worked with the Model and Texture Supervisors on managing offsite asset production from vendors.
- Contributing to internal Tech Team projects and writing up documentation.
- Hard Surface modeling, UVs and additional Organic Zbrush work

The Mill
Culver City, CA, USA
Jan 2014 – Mar 2014
Lighting Artist

Call of Duty Ghosts: Extinction - Story Cinematics "Mayday"
   - Shading and Lighting (Arnold)
Foot Locker x Nike - "Kobe Light Bulb"
   - Shading, Lighting and Rendering (Arnold)
Comcast: Star Trek Bold Explorers - Super Bowl 2014
   - Look Development, HDRI Creation, Texturing, Shading, Lighting, Rendering and Precomp work for set extensions (Mental Ray)
Comcast: Xfinity with Jason Statham
   - Texturing, Shading and Lighting (Mental Ray)

Framestore LA
Culver City, CA, USA
Aug 2013 – Nov 2013
Lighting Artist

Beats by Dre - The Pills Series:
   Pharrell: Happy
   Best Buy: Poppin' Party
   She Survived: HP
   Nice Tablet: HP
   Window Show: HP
   Couch: MTV Video Music Awards
   Introducing the Pills
- Look Development, Shading, Lighting (Arnold) and additional HDRI Creation work

Target: Flowers
- Layout, Modeling Cleanup on Phones and Flowers, Shading and Lighting (Arnold)

Zai Ortiz Design
Los Angeles, CA, USA
Oct 2012 – Nov 2013
Texturing & Lighting Artist

Wish You Were Here (2014)
   - Look Development, Shading and Lighting (Arnold) for Robot-Squire on Zack Braff's Kickstarter film
Iron Man 3 (2013) 
   - Main Title and Main on End Pitch: Texturing, Look Development and Lighting work with additional direction by Ash Thorp (Mari, VRay)

Percy Jackson: Sea of Monsters (2013)
   - Sequence & Main Titles Pitch: Look Development; Shading and Lighting work (VRay)

Interactive Cinematic for a Medical Product Launch
   - Look Development, Texturing, Shading and Lighting work (Photoshop, VRay)

2009 - 2012
Los Angeles, CA
3D Generalist

Team One Advertising  -  Internal Print Work for Saatchi & Saatchi LA
Zoic Studios  - Leading Lookdev and Lighting for Once Upon A Time & Once Upon A Time in Wonderland (TV Series)
Gentleman Scholar -  The Gates Foundation and other Commercial work
Imaginary Forces  -  Commercial Projects
Otis College of Art and Design  -  Teaching Associate: 3D for Storytellers
Wolf & Crow  -  Avengers: Battle for Earth E3 & Comicon Cinematics
Prologue Films  -  Title Sequences and Main on End:
     Battleship (2012) 
     Mission Impossible - Ghost Protocol (2011)
     Sherlock Holmes: A Game of Shadows (2011)
Superfad  -  Commercial Projects
BL:ND  -  Hard Surface and Creature work for Commercial Projects
Three Legged Legs  -  Georgia Power: Shed Some Light, and Bullet Art (short film)
SIGGRAPH 2010 - Emerging Technologies Student Volunteer
Mobile Motion  -  Mocap Cleanup and Texturing
Jirbo -  Concept Artist for Gen 1 iPhone games


Otis College Of Art And Design
B.F.A. Digital Media
Graduated with Honors
Dean's List
Institutional Grant
   Los Angeles, CA
   2007 – 2011

CG Workshops
Certificate: Creature Texture Painting in Mari
   Los Angeles, CA
   Oct 2012 – Dec 2012

Chiang Mai International School
High School Diploma 2007
   Chiang Mai, Thailand


Visual Effects Society Award
   Outstanding Model in a Photoreal or Animated Project:
   Deepwater Horizon (2016)
          Shared with:
          Jean Bolte
          Kelvin Lau
          Kevin Sprout

ILM Show Awards
   Best Asset - Deepwater Horizon (2016)
   Best Sequence - Avengers: Age of Ultron (2015)

Design Ignites Change: 2010 Implementation Award
   Haiti Bridge
   Class project from Otis College of Art and Design



Gizmodo: The Secret Iron Man 3 Titles You Didn't See
10 Behance Network Features: Including The Avengers Battle for Earth Cinematics E3 and Comicon and Iron Man 3: Look Development
Cartoon Brew: Three Legged Legs Light Up Georgia
Motionographer - Dailies: Three Legged Legs: Bullet Art

For a detailed PDF/Hardcopy please contact me.