Kim Vongbunyong

Texture Supervisor
Lead Artist

Los Angeles, CA, USA
kim.vby@gmail.com
www.kimvby.com


Solid knowledge of Mari, Maya - Arnold, VRay and Mental Ray, Photoshop, Illustrator, Shotgun and RV
Production experience with Substance Painter, Houdini, Katana - RenderMan RIS, Maya - Redshift, Zbrush, Mudbox, Nuke and Modo
OS: Linux, Windows and OSX

Specialties:
Texturing organic and hard surface, characters, props and environments; painted and procedural, displacement, look development and lighting
Additional Responsibilities:
Modeling, UV Layout, and Precomp Work


WORK EXPERIENCE

Industrial Light & Magic
San Francisco, CA, USA
Dec 2020 - Present

Texture Supervisor
Deadpool 3 (2024)
Skeleton Crew (2024)

Texture Supervisor and Lead Artist
The Mandalorian: S3 (2023)

Senior Texture Artist
Obi-Wan Kenobi (2022)
The Book of Boba Fett (2021)
Hawkeye (2021)

- Working with VFX Supervisor and all departments to achieve client expectations
- Coordinating with production and producer on crewing, assignments, priorities, and scheduling for assets and shot detailing
- Providing day-to-day support for the texture team on asset turnovers, artistic feedback, technical issues, and references.
- Texturing Hero Characters, Creatures, Vehicles of various scales, Props, for Pre-Production use for Stagecraft and Post-Production, and ingesting vendor work
- Collaborating with Head of Departments and Area Tech Leads on new workflows, roadblocks, and tool testing.
- Bidding


DreamWorks Animation - Feature
Burbank, CA, USA
Jul 2020 – Dec 2020
Sr. Surfacing Artist

Boss Baby 2: Family Business (2021)
The Croods 2: A New Age (2020) - Custom Animation
- Texture, Groom, Look Development and Environment set dressing through instanced assets. Using Houdini, Mari & Substance Painter


Digital Domain
Playa Vista, CA, USA
Oct 2019 – May 2020
Sr. Texture Artist

Free Guy (2021)
- Texturing hero characters and hard surface assets. Includes use of ICT scan data, texturing XYZ, projection work and hand painting
- Touch up facial detail sculpting with Mudbox
- Revised and detailed character templates for show use
- Filled in with lead responsibilities for bidding, production, dailies, and rounds while guiding other artists


St. Noire - An Al Murder Mystery Game
Los Angeles, CA, USA
Jan 2019 - Sept 2019
Creative Development

Collaboration with Amazon, featuring Alexa. Debuted at GDC in 2019

- Supervised vendors on art feedback and direction
- Worked with the Engineers on improving game-play and voice activated game debugging
- Writing instruction manual based on various play-testing and dev sessions
- Editing scripts for voice-performances
Other roles include working with the Writer and Designers on various pitches, and upcoming game concepts under the direction of Nolan Bushnell


Blizzard Entertainment
Irvine, CA, USA
May 2018 – Nov 2018
Sr. Surfacing Artist - Cinematics

Overwatch 2: Announce Cinematic - Zero Hour (2019)
World of Warcraft Battle for Azeroth: Lost Honor - Cinematic (2018)
Warcraft 3: Reforged - Cinematic Trailer (2018)
Diablo: Immortal - Cinematic Trailer (2018)

- Texturing and Look Development on characters, environments, weapons, props and logos using Mari, Redshift and RenderMan Reyes
- Worked with Modeling and Lighting Leads to ensure best practices and quality control.
- Collaborating with Technical Directors, testing implementation of new tools and software.


Industrial Light & Magic
San Francisco, CA, USA
Mar 2014 - May 2018
Sr. Texture Artist

Aquaman (2018)
Avengers: Infinity War (2018)
A Wrinkle in Time (2018)
Transformers: The Last Knight (2017)
Deepwater Horizon (2016)
Warcraft (2016)
Teenage Mutant Ninja Turtles: Out of the Shadows (2016) 
Terminator Genisys (2015)
Avengers: Age of Ultron (2015)

Attractions for Walt Disney Imagineering: 
Millennium Falcon: Smugglers Run - Proof of Concept
Soarin' Around the World & Over the Horizon
Pirates of the Caribbean; Battle for the Sunken Treasure
Iron Man Experience

- Texturing and Look Development on characters, environments, weapons, vehicles, props and flora using Mari, Substance Painter and Katana (RenderMan RIS) 
- Mentoring and supporting artists on Star Wars: The Force Awakens (2015), Warcraft (2016), Rogue One (2016), Ready Player One (2018), Solo: A Star Wars Story (2018) and various upcoming shows.
- Worked with the Model and Texture Supervisors on managing offsite asset production from vendors.
- Contributing to internal Tech Team projects and writing up documentation.
- Hard Surface modeling, UVs and additional Organic Zbrush work


2009 - 2014
Los Angeles, CA
3D Generalist

The Mill LA - Lighting on Game Cinematics, Superbowl spots and Commercials
Framestore LA - Lighting and Lookdev on Commercial Projects
Freelance - Title Sequences and VFX for film
     Wish You Were Here (2014)
Iron Man 3 (2013) 
Percy Jackson: Sea of Monsters (2013)
Team One Advertising  -  Internal Print Work for Saatchi & Saatchi LA
Zoic Studios  - Leading Lookdev and Lighting for Once Upon A Time & Once Upon A Time in Wonderland (TV Series)
Gentleman Scholar -  The Gates Foundation and other Commercial work
Imaginary Forces  -  Commercial Projects
Otis College of Art and Design  -  Teaching Associate: 3D for Storytellers
Wolf & Crow  -  Avengers: Battle for Earth E3 & Comicon Cinematics
Prologue Films  -  Title Sequences and Main on End:
     Battleship (2012) 
     Mission Impossible - Ghost Protocol (2011)
     Sherlock Holmes: A Game of Shadows (2011)
Superfad  -  Commercial Projects
BL:ND  -  Hard Surface and Creature work for Commercial Projects
Three Legged Legs  -  Georgia Power: Shed Some Light, and Bullet Art (short film)
SIGGRAPH 2010 - Emerging Technologies Student Volunteer
Mobile Motion  -  Mocap Cleanup and Texturing
Jirbo -  Concept Artist for Gen 1 iPhone games


EDUCATION

Studio Crescendo
Santa Ana, CA
Sept 2018
Peter Chan's Gouache Painting Workshop
   
CG Workshops
Los Angeles, CA
Oct 2012 – Dec 2012
Certificate: Creature Texture Painting in Mari
   

Otis College Of Art And Design
Los Angeles, CA
2007 – 2011
B.F.A. Digital Media with Honors
Dean's List
Institutional Grant
   
Chiang Mai International School
Chiang Mai, Thailand
High School Diploma 2007


AWARDS
 

Visual Effects Society Award
   Outstanding Model in a Photoreal or Animated Project:
   Deepwater Horizon (2016)
          Shared with:
          Jean Bolte
          Kelvin Lau
          Kevin Sprout

CES 2020 Best of Innovation: Gaming Award
   St. Noire: An AI Murder Mystery Game

Design Ignites Change: 2010 Implementation Award
   Haiti Bridge
 Otis College of Art and Design

 

FEATURED

Pannelist for Women in Animation: Finding the Force on the Path to Leadership at Lucasfilm
Gizmodo: The Secret Iron Man 3 Titles You Didn't See
10 Behance Network Features: Including The Avengers Battle for Earth Cinematics E3 and Comicon and Iron Man 3: Look Development
Cartoon Brew: Three Legged Legs Light Up Georgia
Motionographer - Dailies: Three Legged Legs: Bullet Art


For a detailed PDF please contact me.