Kim Vongbunyong
Texture Supervisor
Lead Artist
Los Angeles, CA, USA
kim.vby@gmail.com
www.kimvby.com
Solid knowledge of Mari, Maya - Arnold, VRay and Mental Ray, Photoshop, Illustrator, Shotgun and RV
Production experience with Substance Painter, Houdini, Katana - RenderMan RIS, Maya - Redshift, Zbrush, Mudbox, Nuke and Modo
OS: Linux, Windows and OSX
Specialties:
Texturing organic and hard surface, characters, props and environments; painted and procedural, displacement, look development and lighting
Additional Responsibilities:
Modeling, UV Layout, and Precomp Work
WORK EXPERIENCE
Industrial Light & Magic
San Francisco, CA, USA
Dec 2020 - Present
Texture Supervisor
Deadpool 3 (2024)
Skeleton Crew (2024)
Texture Supervisor and Lead Artist
The Mandalorian: S3 (2023)
Senior Texture Artist
Obi-Wan Kenobi (2022)
The Book of Boba Fett (2021)
Hawkeye (2021)
- Working with VFX Supervisor and all departments to achieve client expectations
- Coordinating with production and producer on crewing, assignments, priorities, and scheduling for assets and shot detailing
- Providing day-to-day support for the texture team on asset turnovers, artistic feedback, technical issues, and references.
- Texturing Hero Characters, Creatures, Vehicles of various scales, Props, for Pre-Production use for Stagecraft and Post-Production, and ingesting vendor work
- Collaborating with Head of Departments and Area Tech Leads on new workflows, roadblocks, and tool testing.
- Bidding
DreamWorks Animation - Feature
Burbank, CA, USA
Jul 2020 – Dec 2020
Sr. Surfacing Artist
Boss Baby 2: Family Business (2021)
The Croods 2: A New Age (2020) - Custom Animation
- Texture, Groom, Look Development and Environment set dressing through instanced assets. Using Houdini, Mari & Substance Painter
Digital Domain
Playa Vista, CA, USA
Oct 2019 – May 2020
Sr. Texture Artist
Free Guy (2021)
- Texturing hero characters and hard surface assets. Includes use of ICT scan data, texturing XYZ, projection work and hand painting
- Touch up facial detail sculpting with Mudbox
- Revised and detailed character templates for show use
- Filled in with lead responsibilities for bidding, production, dailies, and rounds while guiding other artists
St. Noire - An Al Murder Mystery Game
Los Angeles, CA, USA
Jan 2019 - Sept 2019
Creative Development
Collaboration with Amazon, featuring Alexa. Debuted at GDC in 2019
- Supervised vendors on art feedback and direction
- Worked with the Engineers on improving game-play and voice activated game debugging
- Writing instruction manual based on various play-testing and dev sessions
- Editing scripts for voice-performances
Other roles include working with the Writer and Designers on various pitches, and upcoming game concepts under the direction of Nolan Bushnell
Blizzard Entertainment
Irvine, CA, USA
May 2018 – Nov 2018
Sr. Surfacing Artist - Cinematics
Overwatch 2: Announce Cinematic - Zero Hour (2019)
World of Warcraft Battle for Azeroth: Lost Honor - Cinematic (2018)
Warcraft 3: Reforged - Cinematic Trailer (2018)
Diablo: Immortal - Cinematic Trailer (2018)
- Texturing and Look Development on characters, environments, weapons, props and logos using Mari, Redshift and RenderMan Reyes
- Worked with Modeling and Lighting Leads to ensure best practices and quality control.
- Collaborating with Technical Directors, testing implementation of new tools and software.
Industrial Light & Magic
San Francisco, CA, USA
Mar 2014 - May 2018
Sr. Texture Artist
Aquaman (2018)
Avengers: Infinity War (2018)
A Wrinkle in Time (2018)
Transformers: The Last Knight (2017)
Deepwater Horizon (2016)
Warcraft (2016)
Teenage Mutant Ninja Turtles: Out of the Shadows (2016)
Terminator Genisys (2015)
Avengers: Age of Ultron (2015)
Attractions for Walt Disney Imagineering:
Millennium Falcon: Smugglers Run - Proof of Concept
Soarin' Around the World & Over the Horizon
Pirates of the Caribbean; Battle for the Sunken Treasure
Iron Man Experience
- Texturing and Look Development on characters, environments, weapons, vehicles, props and flora using Mari, Substance Painter and Katana (RenderMan RIS)
- Mentoring and supporting artists on Star Wars: The Force Awakens (2015), Warcraft (2016), Rogue One (2016), Ready Player One (2018), Solo: A Star Wars Story (2018) and various upcoming shows.
- Worked with the Model and Texture Supervisors on managing offsite asset production from vendors.
- Contributing to internal Tech Team projects and writing up documentation.
- Hard Surface modeling, UVs and additional Organic Zbrush work
2009 - 2014
Los Angeles, CA
3D Generalist
The Mill LA - Lighting on Game Cinematics, Superbowl spots and Commercials
Framestore LA - Lighting and Lookdev on Commercial Projects
Freelance - Title Sequences and VFX for film
Wish You Were Here (2014)
Iron Man 3 (2013)
Percy Jackson: Sea of Monsters (2013)
Team One Advertising - Internal Print Work for Saatchi & Saatchi LA
Zoic Studios - Leading Lookdev and Lighting for Once Upon A Time & Once Upon A Time in Wonderland (TV Series)
Gentleman Scholar - The Gates Foundation and other Commercial work
Imaginary Forces - Commercial Projects
Otis College of Art and Design - Teaching Associate: 3D for Storytellers
Wolf & Crow - Avengers: Battle for Earth E3 & Comicon Cinematics
Prologue Films - Title Sequences and Main on End:
Battleship (2012)
Mission Impossible - Ghost Protocol (2011)
Sherlock Holmes: A Game of Shadows (2011)
Superfad - Commercial Projects
BL:ND - Hard Surface and Creature work for Commercial Projects
Three Legged Legs - Georgia Power: Shed Some Light, and Bullet Art (short film)
SIGGRAPH 2010 - Emerging Technologies Student Volunteer
Mobile Motion - Mocap Cleanup and Texturing
Jirbo - Concept Artist for Gen 1 iPhone games
EDUCATION
Studio Crescendo
Santa Ana, CA
Sept 2018
Peter Chan's Gouache Painting Workshop
CG Workshops
Los Angeles, CA
Oct 2012 – Dec 2012
Certificate: Creature Texture Painting in Mari
Otis College Of Art And Design
Los Angeles, CA
2007 – 2011
B.F.A. Digital Media with Honors
Dean's List
Institutional Grant
Chiang Mai International School
Chiang Mai, Thailand
High School Diploma 2007
AWARDS
Visual Effects Society Award
Outstanding Model in a Photoreal or Animated Project:
Deepwater Horizon (2016)
Shared with:
Jean Bolte
Kelvin Lau
Kevin Sprout
CES 2020 Best of Innovation: Gaming Award
St. Noire: An AI Murder Mystery Game
Design Ignites Change: 2010 Implementation Award
Haiti Bridge
Otis College of Art and Design
FEATURED
Pannelist for Women in Animation: Finding the Force on the Path to Leadership at Lucasfilm
Gizmodo: The Secret Iron Man 3 Titles You Didn't See
10 Behance Network Features: Including The Avengers Battle for Earth Cinematics E3 and Comicon and Iron Man 3: Look Development
Cartoon Brew: Three Legged Legs Light Up Georgia
Motionographer - Dailies: Three Legged Legs: Bullet Art
For a detailed PDF please contact me.