a sample of work | 2016 - 2019


breakdown

avengers: infinity war
hulkbuster - texture, damage variation setup & lookdev | outriders - texture ingest, detailing, damage variations & shared lookdev | thor - texture detailing & shared lookdev

aquaman
mera - texture, displacement & costume lookdev

deepwater horizon
main rig (except the derrick and windwall) - texture & lookdev | damage variation over sequence & burn detail - texturing and displacement l established materials and templates for other artists

overwatch: zero hour
variety of parisian buildings - texture, detailing and lookdev | parisan ‘citroen’ cars - texture and lookdev | reinhardt’s van - texture, displacement & lookdev

world of warcraft: battle for azeroth
environment (except for cot and table set) - texture, shared displacement and lookdev

tmnt: out of the shadows
master splinter - face, fur maps, costume textures and lookdev | rocksteady - texture and shared lookdev

transformers: the last knight
optimus prime - texture detail & shared lookdev | infernocons - texture and lookdev | infernocus - texture and lookdev | nemesis prime - texture, displacement and lookdev